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    <title>PlayNoEvil - Game Security, IT Security, and Secure Game Design Services - Contact Us at ceo@secureplay.com - Identity, Anonymity, and Account Phishing</title>
    <link>http://playnoevil.com/serendipity/</link>
    <description>Cheating, Piracy, Griefing, Protecting Kids, and Making Money</description>
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    <pubDate>Tue, 29 Jun 2010 14:47:49 GMT</pubDate>

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        <title>RSS: PlayNoEvil - Game Security, IT Security, and Secure Game Design Services - Contact Us at ceo@secureplay.com - Identity, Anonymity, and Account Phishing - Cheating, Piracy, Griefing, Protecting Kids, and Making Money</title>
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<item>
    <title>Blizzard's Battle.Net following Facebook into ID infamy?</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2966-Blizzards-Battle.Net-following-Facebook-into-ID-infamy.html</link>
            <category>Identity, Anonymity, and Account Phishing</category>
            <category>Protecting Children, Parental Controls, COPPA, and PEGI</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2966-Blizzards-Battle.Net-following-Facebook-into-ID-infamy.html#comments</comments>
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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    Where identity goes, trouble follows. Blizzard&#039;s Battle.Net has a new identity system, RealID, which is raising a number of security, privacy, and utility concerns as the company prepares to launch two of the most anticipated PC games in years - Starcraft II and Diablo III. &lt;br /&gt;
&lt;br /&gt;
Blizzard&#039;s Battle.Net is one of the older(est?) gaming social networks built around some of the most popular PC games of the last decade: Warcraft III, Starcraft, and Diablo II. While I&#039;ve not been made privy to the service&#039;s history, it seems to have grown up in a rather ad hoc fashion. With the impending launch of Starcraft II, Blizzard has redesigned the service and one of its key components is its new identity service - RealID.&lt;br /&gt;
&lt;br /&gt;
Online identity is a tricky problem (I&#039;ve written over 100 blog entries on the topic) and Jaime Skelton of MMORPG.com has written a great article discussing the issues with Blizzard&#039;s service.&lt;br /&gt;
&lt;br /&gt;
The RealID service as currently implemented lacks many of the privacy controls that users have come to expect from a social network - it seems that friends cannot be grouped into different categories for privacy and that it is not possible to play somewhat anonymously (a tricky issue for an online service). &lt;br /&gt;
&lt;br /&gt;
Email addresses are login IDs - a bad idea I&#039;ve discussed before -  and you are identified by your real name to your friends, even if you haven&#039;t given that information to them otherwise. While Blizzard has stated that &quot;friends&quot; should only be your &quot;real&quot; friends, the expectation of &quot;friending&quot; online acquaintances has become so accepted that Blizzard&#039;s implementation is bound to cause a fair amount of trouble.&lt;br /&gt;
&lt;br /&gt;
There are also some COPPA and child protection issues raised by the service, even if it is not explicitly targeted at children (complying with COPPA is such a good, do-able business strategy, and a legal requirement, there is rarely a sensible reason for not implementing its features even if you don&#039;t target kids as customers).&lt;br /&gt;
&lt;br /&gt;
There are a number of other privacy issues as well as security concerns that have been raised by RealID. &lt;br /&gt;
&lt;br /&gt;
Identity services are a key customer service and a major customer service cost - their design and implementation requires careful engineering and thought.&lt;br /&gt;
&lt;br /&gt;
J. Skelton (2010), &quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10484&amp;amp;entry_id=2966&quot; title=&quot;http://www.mmorpg.com/showFeature.cfm/loadFeature/4342/page/1&quot;  onmouseover=&quot;window.status=&#039;http://www.mmorpg.com/showFeature.cfm/loadFeature/4342/page/1&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Player Perspectives: A Pain in the RealID&lt;/a&gt;&quot;, http://www.mmorpg.com/showFeature.cfm/loadFeature/4342/page/1 
    </content:encoded>

    <pubDate>Tue, 29 Jun 2010 07:19:40 -0700</pubDate>
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<item>
    <title>7-11 - the gateway to online gambling and skill games and online identity</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2964-7-11-the-gateway-to-online-gambling-and-skill-games-and-online-identity.html</link>
            <category>Gambling and Skillgames</category>
            <category>Identity, Anonymity, and Account Phishing</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2964-7-11-the-gateway-to-online-gambling-and-skill-games-and-online-identity.html#comments</comments>
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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    How are we going to solve online identity? Just stop by 7-11.&lt;br /&gt;
&lt;br /&gt;
A number of years ago, I was involved in some discussions about age verification for online gambling. At that time, as with it is today, there are plenty of technology pushers around - trying to sell ID tokens, biometric systems, etc. etc. etc.&lt;br /&gt;
&lt;br /&gt;
My answer was simpler - use convenience stores.&lt;br /&gt;
&lt;br /&gt;
After all, these pervasive, local merchants are the gateway to adulthood. &lt;br /&gt;
&lt;br /&gt;
They sell us alcohol, cigarettes, porn, and lottery tickets.&lt;br /&gt;
&lt;br /&gt;
They are entrusted by the state to verify our identities and our ages.&lt;br /&gt;
&lt;br /&gt;
It would seem New Hampshire has figured this out. The state is beginning to support online lottery games, but the sales are tied to the existing retail infrastructure as players need to go to a lottery retailer, buy a ticket with a unique number, and register online to play (and presumably reverse the process to cash out).&lt;br /&gt;
&lt;br /&gt;
Simple and as secure as anything else anyone has proposed.&lt;br /&gt;
&lt;br /&gt;
And only the beginning for online skill and gambling games.&lt;br /&gt;
&lt;br /&gt;
Know anyone at 7-11?&lt;br /&gt;
&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url=aHR0cDovL3d3dy51bmlvbmxlYWRlci5jb20vYXJ0aWNsZS5hc3B4P2hlYWRsaW5lPU5ldytsb3R0ZXJ5K2dhbWVzJTNBK0Erc21hbGwrY2hhbmdlJmFydGljbGVJZD0wZTg1M2U2YS0xOTI0LTQwZGItYmI1NC1kNzhjOTQ0YzdkNzkmZ3Q7&amp;amp;entry_id=2964&quot; title=&quot;http://www.unionleader.com/article.aspx?headline=New+lottery+games%3A+A+small+change&amp;amp;articleId=0e853e6a-1924-40db-bb54-d78c944c7d79&amp;amp;gt;&quot;  onmouseover=&quot;window.status=&#039;http://www.unionleader.com/article.aspx?headline=New+lottery+games%3A+A+small+change&amp;amp;articleId=0e853e6a-1924-40db-bb54-d78c944c7d79&amp;amp;gt;&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;&lt;br /&gt;
&quot;New lottery games: A small change&lt;/a&gt;&quot;, http://www.unionleader.com/article.aspx?headline=New+lottery+games%3A+A+small+change&amp;articleId=0e853e6a-1924-40db-bb54-d78c944c7d79&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10481&amp;amp;entry_id=2964&quot; title=&quot;http://www.wmur.com/news/24016014/detail.html&quot;  onmouseover=&quot;window.status=&#039;http://www.wmur.com/news/24016014/detail.html&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;State To Launch Online Gaming Website Next Week&lt;/a&gt;&quot;, http://www.wmur.com/news/24016014/detail.html 
    </content:encoded>

    <pubDate>Mon, 28 Jun 2010 07:59:31 -0700</pubDate>
    <guid isPermaLink="false">http://playnoevil.com/serendipity/index.php?/archives/2964-guid.html</guid>
    
</item>
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    <title>Virgin Gaming Indeed - The Illusion of Skill Revisited (and cheating of course)</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2959-Virgin-Gaming-Indeed-The-Illusion-of-Skill-Revisited-and-cheating-of-course.html</link>
            <category>Gambling and Skillgames</category>
            <category>Game Cheating, Griefing, and Scams</category>
            <category>Game Design</category>
            <category>Identity, Anonymity, and Account Phishing</category>
            <category>Skill Games</category>
            <category>Tournaments &amp; Contests &amp; Promotions</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2959-Virgin-Gaming-Indeed-The-Illusion-of-Skill-Revisited-and-cheating-of-course.html#comments</comments>
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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    &lt;strong&gt;Richard Branson&lt;/strong&gt; has re-entered the game industry with a tournament game site, Virgin Gaming. The site is supposed to award $1 Million in prizes over the next 12 months and will use existing console games.&lt;br /&gt;
&lt;br /&gt;
(If you&#039;ve been to &lt;strong&gt;PlayNoEvil &lt;/strong&gt;before, you&#039;ll know what&#039;s coming next)&lt;br /&gt;
&lt;br /&gt;
First of all, I am a huge fan and fascinated by the potential of skill games as an online business. I think skill games and more advanced gambling games could be the drivers of a new industry.&lt;br /&gt;
&lt;br /&gt;
However, you&#039;ve got to design for the medium.&lt;br /&gt;
&lt;br /&gt;
Without basic changes, I suspect Virgin Gaming will rapidly join the ranks of failed tournament services.&lt;br /&gt;
&lt;br /&gt;
Pool of Players&lt;br /&gt;
&lt;br /&gt;
Customers are key to a business and a tournament service relies on having many, many players so that the entry fees far outweigh the cost to operate and the prize pool. Most console games are HEAVILY SKILL driven. There are great players and then there are the rest of us. They know it. We know it. In pretty much any sports or FPS or other twitchy game, I know I&#039;ve lost in the first couple of minutes. Ranking systems somewhat compensate for this, but as seen with Team Fortress 2 and most other online shooters, the best players dominate the game and everyone else quits.&lt;br /&gt;
&lt;br /&gt;
The Illusion of Skill &lt;br /&gt;
&lt;br /&gt;
A &#039;great&#039; skill game is one where everyone thinks that they are above average. Poker has achieved this. The game is designed so that for virtually every hand there is a way to see to have won when you&#039;ve lost. Poker is a study in brilliant player choice and information disclosure. The game is strategic, but simple and, because of chance,a player is likely to not go too long without a victory.&lt;br /&gt;
&lt;br /&gt;
Game Duration / Game Sessions&lt;br /&gt;
&lt;br /&gt;
A good tournament service needs to have lots of short game sessions so that players who&#039;ve lost have a chance to re-enter the tournament or enter another event. If a game takes a long time to lose, players will abandon it rather than try again. Learning opportunities and feedback needs to be fast.&lt;br /&gt;
&lt;br /&gt;
The Dark Side&lt;br /&gt;
&lt;br /&gt;
While Virgin Gaming is using the Xbox Live and Playstation service, there is no strong identity in the system (both services now support pre-paid debit card players), so there is only a weak linkage between an account number and a person. Once a game is played for money, even if there was strong &quot;account identity&quot;, there is very weak &quot;player identity&quot; - after all, I could bring in my &quot;ringer&quot; buddy to play on my behalf when real money is on the line.&lt;br /&gt;
&lt;br /&gt;
... and then there is cheating (a problem even on console games).&lt;br /&gt;
&lt;br /&gt;
... and then there is tournament abuse (manipulation of ranking and reputation systems).&lt;br /&gt;
&lt;br /&gt;
... and, of course, the complicated legal issues for these games (skill games are not legal in all US states).&lt;br /&gt;
&lt;br /&gt;
I discuss tournament and ranking abuse, cheating, and identity problems at some length in my book &lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10459&amp;amp;entry_id=2959&quot; title=&quot;http://www.amazon.com/gp/product/1584506709?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1584506709&quot;  onmouseover=&quot;window.status=&#039;http://www.amazon.com/gp/product/1584506709?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1584506709&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Protecting Games&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10459&amp;amp;entry_id=2959&quot; title=&quot;http://www.amazon.com/gp/product/1584506709?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1584506709&quot;  onmouseover=&quot;window.status=&#039;http://www.amazon.com/gp/product/1584506709?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1584506709&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot;&gt;&lt;img src=&quot;http://playnoevil.com/images/protecting-games-cover-icon.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m looking forward to the day someone gets this right. It will be a true revolution in gaming.&lt;br /&gt;
&lt;br /&gt;
&quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10460&amp;amp;entry_id=2959&quot; title=&quot;http://virgingaming.com/fairplay.html?f=FTR_1F_001&quot;  onmouseover=&quot;window.status=&#039;http://virgingaming.com/fairplay.html?f=FTR_1F_001&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Virgin Gaming FairPlay Guarantee&lt;/a&gt;&quot;, http://virgingaming.com/fairplay.html?f=FTR_1F_001&lt;br /&gt;
&lt;br /&gt;
O. Chiang (2010), &quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10461&amp;amp;entry_id=2959&quot; title=&quot;http://blogs.forbes.com/velocity/2010/06/15/richard-branson-launches-virgin-gaming-an-online-game-tournament-service/&quot;  onmouseover=&quot;window.status=&#039;http://blogs.forbes.com/velocity/2010/06/15/richard-branson-launches-virgin-gaming-an-online-game-tournament-service/&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Richard Branson Launches Virgin Gaming, An Online Game Tournament Service&lt;/a&gt;&quot;, http://blogs.forbes.com/velocity/2010/06/15/richard-branson-launches-virgin-gaming-an-online-game-tournament-service/ 
    </content:encoded>

    <pubDate>Wed, 16 Jun 2010 07:27:23 -0700</pubDate>
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    <title>NOTED: Security Breach at Final Fantasy XI</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2951-NOTED-Security-Breach-at-Final-Fantasy-XI.html</link>
            <category>Identity, Anonymity, and Account Phishing</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2951-NOTED-Security-Breach-at-Final-Fantasy-XI.html#comments</comments>
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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    &lt;strong&gt;Square Enix&lt;/strong&gt; is dealing with a security breach for its &lt;strong&gt;MMO &lt;/strong&gt;&lt;strong&gt;Final Fantasy XI&lt;/strong&gt;. Ir seems that players user names, passwords, and other registration information was disclosed. Based on the description, it looks like a login and registration server was compromised.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;Important Notice Regarding your PlayOnline ID(s)&lt;br /&gt;
&lt;br /&gt;
Thank you for your continued support of PlayOnline and FINAL FANTASY XI.&lt;br /&gt;
&lt;br /&gt;
As a result of an attack on our computer network, there is a possibility that information pertaining to some users has been compromised including the PlayOnline ID, PlayOnline password and certain other details obtained during registration. We have taken measures as soon as the attack was detected, and have limited the potential breach of information.&lt;br /&gt;
&lt;br /&gt;
If you have linked your PlayOnline ID to a Square Enix Account, your account will be safe due to the nature of the information possibly breached. Please be assured that sensitive information such as your credit card number has not been compromised.&lt;br /&gt;
&lt;br /&gt;
To prevent any misuse from accounts potentially compromised during this incident, we have changed the PlayOnline password for all those affected. We will be sending the new PlayOnline password to you by regular mail to the address registered in our records. We apologize for the inconvenience, but you will be able to login to PlayOnline using this new password. We have also sent out details on how to reset your password through our Information Center to those with a valid e-mail address, during the early hours of June 4th.&lt;br /&gt;
&lt;br /&gt;
Those who can still login to PlayOnline using their current password are unaffected by the contents of this e-mail.&lt;br /&gt;
&lt;br /&gt;
Please note: Square Enix employees will not ask you for your PlayOnline password regarding this incident. Please remain vigilant of any phishing attempts disguised as correspondence from Square Enix.&lt;br /&gt;
&lt;br /&gt;
Thank you for your understanding, and we again apologize for any inconvenience caused.&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
&quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10410&amp;amp;entry_id=2951&quot; title=&quot;http://www.playonline.com/ff11us/polnews/news19199.shtml&quot;  onmouseover=&quot;window.status=&#039;http://www.playonline.com/ff11us/polnews/news19199.shtml&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Important Notice Regarding your PlayOnline ID(s)&lt;/a&gt;&quot;, http://www.playonline.com/ff11us/polnews/news19199.shtml&lt;br /&gt;
&lt;br /&gt;
B. Ashcraft (2010), &quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10411&amp;amp;entry_id=2951&quot; title=&quot;http://kotaku.com/5555304/final-fantasy-xi-accounts-compromised&quot;  onmouseover=&quot;window.status=&#039;http://kotaku.com/5555304/final-fantasy-xi-accounts-compromised&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Final Fantasy XI Accounts Compromised&lt;/a&gt;&quot;, http://kotaku.com/5555304/final-fantasy-xi-accounts-compromised 
    </content:encoded>

    <pubDate>Mon, 07 Jun 2010 05:33:00 -0700</pubDate>
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    <title>Botnet Server found with 44 Million Game Credentials</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2947-Botnet-Server-found-with-44-Million-Game-Credentials.html</link>
            <category>Identity, Anonymity, and Account Phishing</category>
            <category>IT Security and Privacy</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2947-Botnet-Server-found-with-44-Million-Game-Credentials.html#comments</comments>
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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    Just change your passwords.&lt;br /&gt;
&lt;br /&gt;
Symantec found a server which appears to be a key part of a botnet which has harvested 44 million user names and passwords for online games:&lt;br /&gt;
&lt;br /&gt;
World of Warcraft - 210.000&lt;br /&gt;
Aion - 60,000&lt;br /&gt;
PlayNC - 2 million (NCSoft&#039;s site-wide account)&lt;br /&gt;
Wayi Entertainment - 16 million&lt;br /&gt;
&lt;br /&gt;
Symantec focused on an interesting feature of the botnet - it was used as an illicit cloud computing service to validate the quality of the stolen account information using a trojan program called Trojan.Loginck.&lt;br /&gt;
&lt;br /&gt;
Ah, the Internet and its glorious features.&lt;br /&gt;
&lt;br /&gt;
It was unclear how all of these identities were collected, probably via phishing or purchase.&lt;br /&gt;
&lt;br /&gt;
Needless to say, this did represent a substantial dollar value in stolen accounts... millions and millions of dollars.&lt;br /&gt;
&lt;br /&gt;
&quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10382&amp;amp;entry_id=2947&quot; title=&quot;http://www.markeedragon.com/content.php/720-44-Million-Stolen-Game-Accounts-&quot;  onmouseover=&quot;window.status=&#039;http://www.markeedragon.com/content.php/720-44-Million-Stolen-Game-Accounts-&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;44 Million Stolen Game Accounts Uncovered?&lt;/a&gt;&quot;, http://www.markeedragon.com/content.php/720-44-Million-Stolen-Game-Accounts-&lt;br /&gt;
&lt;br /&gt;
E. Ward (2010), &quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10383&amp;amp;entry_id=2947&quot; title=&quot;http://www.symantec.com/connect/blogs/44-million-stolen-gaming-credentials-uncovered&quot;  onmouseover=&quot;window.status=&#039;http://www.symantec.com/connect/blogs/44-million-stolen-gaming-credentials-uncovered&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;44 Million Stolen Gaming Credentials Uncovered&lt;/a&gt;&quot;, http://www.symantec.com/connect/blogs/44-million-stolen-gaming-credentials-uncovered 
    </content:encoded>

    <pubDate>Fri, 28 May 2010 05:25:00 -0700</pubDate>
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