<?xml version="1.0" encoding="utf-8" ?>

<rss version="2.0" 
   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
   xmlns:admin="http://webns.net/mvcb/"
   xmlns:dc="http://purl.org/dc/elements/1.1/"
   xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
   xmlns:wfw="http://wellformedweb.org/CommentAPI/"
   xmlns:content="http://purl.org/rss/1.0/modules/content/"
   >
<channel>
    <title>PlayNoEvil - Game Security, IT Security, and Secure Game Design Services - Contact Us at ceo@secureplay.com - Philippines Online Games</title>
    <link>http://playnoevil.com/serendipity/</link>
    <description>Cheating, Piracy, Griefing, Protecting Kids, and Making Money</description>
    <dc:language>en</dc:language>
    <admin:errorReportsTo rdf:resource="mailto:" />
    <generator>Serendipity 1.1.3 - http://www.s9y.org/</generator>
    <pubDate>Fri, 06 Feb 2009 20:36:58 GMT</pubDate>

    <image>
        <url>http://playnoevil.com/serendipity/templates/default/img/s9y_banner_small.png</url>
        <title>RSS: PlayNoEvil - Game Security, IT Security, and Secure Game Design Services - Contact Us at ceo@secureplay.com - Philippines Online Games - Cheating, Piracy, Griefing, Protecting Kids, and Making Money</title>
        <link>http://playnoevil.com/serendipity/</link>
        <width>100</width>
        <height>21</height>
    </image>

<item>
    <title>NOTED: Philippines  Company IPVG eyes online game develoment</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2388-NOTED-Philippines-Company-IPVG-eyes-online-game-develoment.html</link>
            <category>Game Industry</category>
            <category>Philippines Online Games</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2388-NOTED-Philippines-Company-IPVG-eyes-online-game-develoment.html#comments</comments>
    <wfw:comment>http://playnoevil.com/serendipity/wfwcomment.php?cid=2388</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://playnoevil.com/serendipity/rss.php?version=2.0&amp;type=comments&amp;cid=2388</wfw:commentRss>
    

    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    What&#039;s good for &lt;strong&gt;Korea&lt;/strong&gt;, &lt;strong&gt;China&lt;/strong&gt;, and the &lt;strong&gt;US &lt;/strong&gt;is  good for other countries as well. &lt;strong&gt;Philippines&lt;/strong&gt; company, &lt;strong&gt;Intellectual Property Ventures Group&lt;/strong&gt;  (&lt;strong&gt;IPVG&lt;/strong&gt;) is apparently looking into developing its own online games, according to &lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=6955&amp;amp;entry_id=2388&quot; title=&quot;http://newsinfo.inquirer.net/breakingnews/infotech/view/20090206-187815/Is-IPVG-eyeing-game-development&quot;  onmouseover=&quot;window.status=&#039;http://newsinfo.inquirer.net/breakingnews/infotech/view/20090206-187815/Is-IPVG-eyeing-game-development&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Inquirer.net&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
There is a pretty healthy market in the Philippines for online games, so it is not surprising that companies would want their own titles - the current royalty rates for a licensed game can be quite high - I&#039;ve seen 40 percent of revenues (colorful confirmation welcome &lt;img src=&quot;http://playnoevil.com/serendipity/templates/default/img/emoticons/smile.png&quot; alt=&quot;:-)&quot; style=&quot;display: inline; vertical-align: bottom;&quot; class=&quot;emoticon&quot; /&gt;) and guaranteed minimums for popular games. 
    </content:encoded>

    <pubDate>Mon, 09 Feb 2009 05:29:00 -0800</pubDate>
    <guid isPermaLink="false">http://playnoevil.com/serendipity/index.php?/archives/2388-guid.html</guid>
    
</item>
<item>
    <title>NOTED - 18 Million Philippine Gamers &amp; Other Online Game Info from the Philippines</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2296-NOTED-18-Million-Philippine-Gamers-Other-Online-Game-Info-from-the-Philippines.html</link>
            <category>Game Demographics &amp; Metrics</category>
            <category>Philippines Online Games</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2296-NOTED-18-Million-Philippine-Gamers-Other-Online-Game-Info-from-the-Philippines.html#comments</comments>
    <wfw:comment>http://playnoevil.com/serendipity/wfwcomment.php?cid=2296</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://playnoevil.com/serendipity/rss.php?version=2.0&amp;type=comments&amp;cid=2296</wfw:commentRss>
    

    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    Like everyone, people in the &lt;strong&gt;Philippines &lt;/strong&gt;are worried about the economy and the game industry is perceived to be pretty resilient. Some interesting numbers:&lt;br /&gt;
&lt;br /&gt;
- 18 million Philippine gamers.&lt;br /&gt;
- Games cost as little as P20 (around $0.41) per hour at an Internet cafe (I assume this is the rate to play at the cafe).&lt;br /&gt;
- Revenue per month per user is P200 ($4) to P600 ($12.25) - may drop in 2009&lt;br /&gt;
- Players often subscribe to 2 to 3 games concurrently&lt;br /&gt;
-  9 million are subscribed to games from &lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=6398&amp;amp;entry_id=2296&quot; title=&quot;http://www.e-games.com.ph/content/portal/Home4.aspx&quot;  onmouseover=&quot;window.status=&#039;http://www.e-games.com.ph/content/portal/Home4.aspx&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;IP E-Games&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
A. Barbara, L. Lorenzo (2008), &quot;Local online gaming industry seen to remain resilient even with slowdown&quot;, http://www.gmanews.tv/story/135571/Cheap-access-to-keep-RP-online-gaming-sector-resilient-in-2009&lt;br /&gt;
 
    </content:encoded>

    <pubDate>Fri, 28 Nov 2008 09:55:32 -0800</pubDate>
    <guid isPermaLink="false">http://playnoevil.com/serendipity/index.php?/archives/2296-guid.html</guid>
    
</item>
<item>
    <title>Dupe Cheat leads to roll back of RF Online by Level Up in Philippines</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2055-Dupe-Cheat-leads-to-roll-back-of-RF-Online-by-Level-Up-in-Philippines.html</link>
            <category>Bots, Memory Editors, Macros, Triggers, and Duping</category>
            <category>Free-to-Play Games, Virtual Currencies &amp; Microtransactions</category>
            <category>Game Security</category>
            <category>Philippines Online Games</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2055-Dupe-Cheat-leads-to-roll-back-of-RF-Online-by-Level-Up-in-Philippines.html#comments</comments>
    <wfw:comment>http://playnoevil.com/serendipity/wfwcomment.php?cid=2055</wfw:comment>

    <slash:comments>2</slash:comments>
    <wfw:commentRss>http://playnoevil.com/serendipity/rss.php?version=2.0&amp;type=comments&amp;cid=2055</wfw:commentRss>
    

    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    &lt;strong&gt;RF Online&lt;/strong&gt; (&lt;strong&gt;Rising Force Online&lt;/strong&gt;) is being rolled back in the &lt;strong&gt;Philippines &lt;/strong&gt;due to a &lt;strong&gt;severe dupe cheat&lt;/strong&gt; that has resulted in 500% currency inflation in the game (both the game&#039;s internal gold as well as the currency purchased by players), according to &lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=5582&amp;amp;entry_id=2055&quot; title=&quot;http://blogs.inquirer.net/hackenslash/2008/06/02/level-up-rolls-back-rf-online-after-discovering-cheat/&quot;  onmouseover=&quot;window.status=&#039;http://blogs.inquirer.net/hackenslash/2008/06/02/level-up-rolls-back-rf-online-after-discovering-cheat/&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;hackenslash&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Level Up&lt;/strong&gt;, the Philippines licensee of RF Online, decided to roll the game back prior to the time of the exploit because they believed that it would take them a year to unravel the specific exploits. Players will be given two weeks of premium subscription time as compensation for their lost game time, experience, and items. It appears the game uses the free-to-play model with a subscription option that accelerates experience &amp;amp; such. Dupe exploits are particularly damaging for free to play games as... that is where the money comes from.&lt;br /&gt;
&lt;br /&gt;
The game was developed by &lt;strong&gt;CCR &lt;/strong&gt;in &lt;strong&gt;Korea &lt;/strong&gt;and there are 70,000 players in the Philippines.&lt;br /&gt;
&lt;br /&gt;
Apparently, the cheat came from a third party (outside the Philippines). CCR worked closely with Level Up to identify the exploit and block it. Their first plan was to find the cheaters, purge them, and then clean the economy up, but the massive scale of the problem led Level Up to roll back the game.&lt;br /&gt;
&lt;br /&gt;
The company did a great job of responding to the problem. They moved quickly, made an initial plan, adapted to changing circumstances, and, once they had determined their course of action, communicated clearly with their players. The response from the players is apparently pretty positive (see &lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=5583&amp;amp;entry_id=2055&quot; title=&quot;http://gmtristan.com/rf-online-philippines-rollback/&quot;  onmouseover=&quot;window.status=&#039;http://gmtristan.com/rf-online-philippines-rollback/&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;blog &lt;/a&gt;from one of the Level Up GMs and the &lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=5584&amp;amp;entry_id=2055&quot; title=&quot;http://risingforce.levelupgames.ph/news_main_view.html?rid=155&quot;  onmouseover=&quot;window.status=&#039;http://risingforce.levelupgames.ph/news_main_view.html?rid=155&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;official annoucement&lt;/a&gt;).&lt;br /&gt;
&lt;br /&gt;
(Thank you for the lead, Frank)&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 
    </content:encoded>

    <pubDate>Wed, 04 Jun 2008 08:48:03 -0700</pubDate>
    <guid isPermaLink="false">http://playnoevil.com/serendipity/index.php?/archives/2055-guid.html</guid>
    
</item>
<item>
    <title>Disney's Virtual Magic Kingdom Shutdown - End of A Contract?</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/1994-Disneys-Virtual-Magic-Kingdom-Shutdown-End-of-A-Contract.html</link>
            <category>Game Industry</category>
            <category>Philippines Online Games</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/1994-Disneys-Virtual-Magic-Kingdom-Shutdown-End-of-A-Contract.html#comments</comments>
    <wfw:comment>http://playnoevil.com/serendipity/wfwcomment.php?cid=1994</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://playnoevil.com/serendipity/rss.php?version=2.0&amp;type=comments&amp;cid=1994</wfw:commentRss>
    

    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    Licensed Online Games are tricky.&lt;br /&gt;
&lt;br /&gt;
There has been a bit of controversy over &lt;strong&gt;Disney&lt;/strong&gt;&#039;s decision to shut down its &lt;strong&gt;Virtual Magic Kingdom&lt;/strong&gt; (see&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=5309&amp;amp;entry_id=1994&quot; title=&quot;http://www.raphkoster.com/2008/04/09/disney-decides-to-close-vmk/&quot;  onmouseover=&quot;window.status=&#039;http://www.raphkoster.com/2008/04/09/disney-decides-to-close-vmk/&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt; Raph Koster&#039;s blog&lt;/a&gt; and elsewhere). A key, but perhaps forgotten, fact in all of this is that the Virtual Magic Kingdom was developed by &lt;strong&gt;Sulake Corporation &lt;/strong&gt;- the creator of&lt;strong&gt; Habbo Hotel&lt;/strong&gt;.&lt;br /&gt;
&lt;br /&gt;
The service was launched just about 3 years ago (ALMOST EXACTLY 3 YEARS - see &lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=5310&amp;amp;entry_id=1994&quot; title=&quot;http://en.wikipedia.org/wiki/Virtual_Magic_Kingdom&quot;  onmouseover=&quot;window.status=&#039;http://en.wikipedia.org/wiki/Virtual_Magic_Kingdom&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Wikipedia&lt;/a&gt;)... which makes it quite likely that a contract has come to an end and one, or both, of the parties did not want to pay to keep things going.&lt;br /&gt;
&lt;br /&gt;
There may be a couple of things going on. Sulake is certainly bigger now and may not be interested in contracted support for a project like Virtual Magic Kingdom that may be competing with Habbo Hotel for company resources OR now that Disney is much bigger and more serious about online games, they may want to maintain more control over their virtual world projects OR it may simply have been a matter of money.&lt;br /&gt;
&lt;br /&gt;
An interesting side note is that the &lt;strong&gt;Philippine &lt;/strong&gt;operator of &lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=5311&amp;amp;entry_id=1994&quot; title=&quot;http://khan.levelupgames.ph/news/news_template.htm?seq=376&quot;  onmouseover=&quot;window.status=&#039;http://khan.levelupgames.ph/news/news_template.htm?seq=376&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Khan Online&lt;/a&gt; is shutting down due to lack of developer support. They are providing incentives for players to roll over to one of their other games.&lt;br /&gt;
&lt;br /&gt;
As there are more and more virtual worlds and social networks operated as licensed entities or under contract, there are going to be more and more situations like this.&lt;br /&gt;
&lt;br /&gt;
Developers and operators need to think very carefully about their &quot;exit strategies&quot; and termination clauses for these online services. Code escrow, buyout clauses, cost escalation guarantees, and other factors should be considered up front.&lt;br /&gt;
&lt;br /&gt;
 
    </content:encoded>

    <pubDate>Fri, 18 Apr 2008 01:16:00 -0700</pubDate>
    <guid isPermaLink="false">http://playnoevil.com/serendipity/index.php?/archives/1994-guid.html</guid>
    
</item>
<item>
    <title>Community Content in the Philippines - Player Created Content or Real Localization</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/794-Community-Content-in-the-Philippines-Player-Created-Content-or-Real-Localization.html</link>
            <category>Asian Online Games</category>
            <category>Game Design</category>
            <category>Philippines Online Games</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/794-Community-Content-in-the-Philippines-Player-Created-Content-or-Real-Localization.html#comments</comments>
    <wfw:comment>http://playnoevil.com/serendipity/wfwcomment.php?cid=794</wfw:comment>

    <slash:comments>1</slash:comments>
    <wfw:commentRss>http://playnoevil.com/serendipity/rss.php?version=2.0&amp;type=comments&amp;cid=794</wfw:commentRss>
    

    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    The &lt;b&gt;Philippines &lt;/b&gt;version of &lt;b&gt;Ragnarok Online&lt;/b&gt; operated by &lt;b&gt;Level Up!&lt;/b&gt; is adding a &quot;&lt;b&gt;community&lt;/b&gt;&quot; &lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=2336&amp;amp;entry_id=794&quot; title=&quot;http://newsinfo.inq7.net/breakingnews/infotech/view_article.php?article_id=22791&quot;  onmouseover=&quot;window.status=&#039;http://newsinfo.inq7.net/breakingnews/infotech/view_article.php?article_id=22791&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot;&gt;developed &lt;/a&gt;&lt;b&gt;episode &lt;/b&gt;for the game.&lt;br /&gt;
&lt;br /&gt;
Whether this is true &lt;b&gt;player-created content&lt;/b&gt; or simply the ultimate in &lt;b&gt;localized &lt;/b&gt;content using an internal development team is unclear. This kind of support should be increasingly important as &lt;b&gt;MMOs &lt;/b&gt;and other &lt;b&gt;online game services &lt;/b&gt;expand in the global market. 
    </content:encoded>

    <pubDate>Mon, 25 Sep 2006 03:37:12 -0700</pubDate>
    <guid isPermaLink="false">http://playnoevil.com/serendipity/index.php?/archives/794-guid.html</guid>
    
</item>

</channel>
</rss>